Index
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M
- markAttributePlayer(Player) - Method in class dev.strwbry.eventhorizon.events.attributes.BaseAttribute
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Marks a player as affected by this attribute event.
- markEffectPlayer(Player) - Method in class dev.strwbry.eventhorizon.events.effects.BaseEffects
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Marks a player as affected by this effect event using persistent data.
- markItem(Item) - Method in class dev.strwbry.eventhorizon.events.inventoryadjustments.BaseInventoryAdjustment
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Marks dropped item entity
- markItemStack(ItemStack) - Method in class dev.strwbry.eventhorizon.events.inventoryadjustments.BaseInventoryAdjustment
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Marks item stack
- markSpawnedItem(Item) - Method in class dev.strwbry.eventhorizon.events.itemspawn.BaseItemSpawn
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Marks an item entity with this event's unique identifier.
- markSpawnedMob(Entity) - Method in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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Marks an entity as spawned by this event using persistent data.
- maxSpawnAttempts - Variable in class dev.strwbry.eventhorizon.events.itemspawn.BaseItemSpawn
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Maximum attempts to find a valid spawn location
- maxSpawnAttempts - Variable in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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Maximum number of attempts to find a valid spawn location
- maxSpawnRadius - Variable in class dev.strwbry.eventhorizon.events.itemspawn.BaseItemSpawn
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Maximum radius from player for item spawning
- maxSpawnRadius - Variable in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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Maximum distance from player where mobs can spawn
- maxYRadius - Variable in class dev.strwbry.eventhorizon.events.itemspawn.BaseItemSpawn
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Maximum vertical radius for item spawning
- maxYRadius - Variable in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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Maximum vertical distance from player where mobs can spawn
- message(Audience, String) - Static method in class dev.strwbry.eventhorizon.utility.MsgUtility
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Sends a message to the specified audience.
- minSpawnRadius - Variable in class dev.strwbry.eventhorizon.events.itemspawn.BaseItemSpawn
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Minimum radius from player for item spawning
- minSpawnRadius - Variable in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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Minimum distance from player where mobs can spawn
- minYRadius - Variable in class dev.strwbry.eventhorizon.events.itemspawn.BaseItemSpawn
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Minimum vertical radius for item spawning
- minYRadius - Variable in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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Minimum vertical distance from player where mobs can spawn
- mobCount - Variable in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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Number of mobs to spawn per player
- mobDrops - Variable in class dev.strwbry.eventhorizon.events.dropmodification.BaseDropModification
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Maps entity types to their possible custom drops
- MobDropShuffle - Class in dev.strwbry.eventhorizon.events.dropmodification
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Event that implements a mob drop shuffling mechanic.
- MobDropShuffle() - Constructor for class dev.strwbry.eventhorizon.events.dropmodification.MobDropShuffle
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Constructs a new MobDropShuffle event with NEUTRAL classification.
- mobType - Variable in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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The type of mob to spawn
- mobTypes - Variable in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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List of possible mob types to spawn
- MsgUtility - Class in dev.strwbry.eventhorizon.utility
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Utility class providing message handling and display functionality for the EventHorizon plugin.
- MsgUtility() - Constructor for class dev.strwbry.eventhorizon.utility.MsgUtility
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