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R
- radius - Variable in class dev.strwbry.eventhorizon.events.utility.fawe.region.GenericRegion
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The radius of the region
- random - Variable in class dev.strwbry.eventhorizon.events.attributes.BaseAttribute
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Random number generator for attribute-related calculations
- random - Variable in class dev.strwbry.eventhorizon.events.dropmodification.BaseDropModification
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Random number generator for drop selection
- random - Variable in class dev.strwbry.eventhorizon.events.effects.BaseEffects
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Random number generator for effect-related operations
- random - Variable in class dev.strwbry.eventhorizon.events.inventoryadjustments.BaseInventoryAdjustment
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Random number generator for various randomization needs
- random - Variable in class dev.strwbry.eventhorizon.events.itemspawn.BaseItemSpawn
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Random number generator for various random selections
- random - Variable in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
- RandomMobSpawn - Class in dev.strwbry.eventhorizon.events.mobspawn
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Event that spawns random mobs near players.
- RandomMobSpawn() - Constructor for class dev.strwbry.eventhorizon.events.mobspawn.RandomMobSpawn
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Constructs a new RandomMobSpawn event with specific spawn settings.
- RandomPatterns - Class in dev.strwbry.eventhorizon.events.utility.fawe
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Manages and provides various random block patterns for world editing operations.
- RandomPatterns() - Constructor for class dev.strwbry.eventhorizon.events.utility.fawe.RandomPatterns
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Constructor for RandomPatterns class.
- region - Variable in class dev.strwbry.eventhorizon.events.blockmodification.BaseBlockModification
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The region in which blocks will be modified
- reloadConfig() - Static method in class dev.strwbry.eventhorizon.utility.Config
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Reloads the plugin's configuration from disk.
- reloadEventFrequency() - Method in class dev.strwbry.eventhorizon.Scheduler
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Reloads the event frequency from the configuration.
- reloadEvents() - Method in class dev.strwbry.eventhorizon.events.EventInitializer
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Reloads all events by clearing the current classifications and reloading from the configuration file.
- remainingTime - Variable in class dev.strwbry.eventhorizon.GameTimer
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The remaining time in seconds.
- removeAttributeModifiers(Attribute) - Method in class dev.strwbry.eventhorizon.events.attributes.BaseAttribute
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Removes all modifiers for a specific attribute.
- removeAttributeModifiersFromAllPlayers() - Method in class dev.strwbry.eventhorizon.events.attributes.BaseAttribute
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Removes all attribute modifiers from every online player.
- removeAttributeModifiersFromPlayer(Player) - Method in class dev.strwbry.eventhorizon.events.attributes.BaseAttribute
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Removes all attribute modifiers from a specific player.
- removeAttributesFromAllMarkedPlayers() - Method in class dev.strwbry.eventhorizon.events.attributes.BaseAttribute
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Removes attributes from all players marked by this event.
- removeEffect(PotionEffectType) - Method in class dev.strwbry.eventhorizon.events.effects.BaseEffects
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Removes a specific type of potion effect from this effect event.
- removeEffectsFromAllMarkedPlayers() - Method in class dev.strwbry.eventhorizon.events.effects.BaseEffects
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Removes all effects from players who are marked as affected by this event.
- removeMarkedItems(Player) - Static method in class dev.strwbry.eventhorizon.events.utility.PlayerInventoryListener
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Removes items marked with specific keys from a player's inventory.
- removeMobType(EntityType) - Method in class dev.strwbry.eventhorizon.events.mobspawn.BaseMobSpawn
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Removes a mob type from the list of possible spawn types.
- removePotionEffectsFromAllPlayers() - Method in class dev.strwbry.eventhorizon.events.effects.BaseEffects
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Removes all registered potion effects from all online players.
- removePotionEffectsFromPlayer(Player) - Method in class dev.strwbry.eventhorizon.events.effects.BaseEffects
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Removes all registered potion effects from a specific player.
- removeWeightedItem(ItemStack) - Method in class dev.strwbry.eventhorizon.events.inventoryadjustments.BaseInventoryAdjustment
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Removes weighted item
- removeWeightedItem(ItemStack) - Method in class dev.strwbry.eventhorizon.events.itemspawn.BaseItemSpawn
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Removes a specific item type from the weighted random selection pool.
- replaceBlocksInRegion(Region, Pattern, Collection<BlockType>, boolean) - Static method in class dev.strwbry.eventhorizon.events.utility.fawe.BlockEditor
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Replaces blocks in a specified region using a pattern.
- replaceBlocksInRegion(Region, Material, Collection<BlockType>, boolean) - Static method in class dev.strwbry.eventhorizon.events.utility.fawe.BlockEditor
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Replaces blocks in a specified region using a Bukkit Material.
- replacementBlock - Variable in class dev.strwbry.eventhorizon.events.blockmodification.BaseBlockModification
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The material to replace blocks with when not using patterns
- replacementBlockId - Variable in class dev.strwbry.eventhorizon.events.utility.fawe.region.GenericRegion
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The block type ID to use for replacements
- replacePlayerInvItems(Player, ItemStack, ItemStack) - Method in class dev.strwbry.eventhorizon.events.inventoryadjustments.BaseInventoryAdjustment
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Replaces items in player inventory
- replacingPattern - Variable in class dev.strwbry.eventhorizon.events.blockmodification.BaseBlockModification
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The pattern to replace blocks with when using patterns
- restoreGameRuleToWorld(World, GameRule<T>) - Method in class dev.strwbry.eventhorizon.events.gamerule.BaseGameRule
- resume() - Method in class dev.strwbry.eventhorizon.Scheduler
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Resumes a paused game session.
- run() - Method in class dev.strwbry.eventhorizon.events.BaseEvent
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Runs the event by terminating any current event and executing this one.
- run() - Method in class dev.strwbry.eventhorizon.GameTimer
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Executes on each tick of the timer.
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